We need demo education
How about the technical aspects of demos ?
We need demo education:
not all sceners or demo watchers understand the hidden side of the scene
phenomenon.
Why? Because we see the final result, not the making of. It's interesting to explain the technology involved in a demo, as this will make things clearer to the outside of the scene's planet. Sceners explaining that their pieces of work are not easy but, on the contrary, even harder than it seemed before, will make their valuable demonstration become more interesting: When we understand how it works, art becomes clearer. When there is a meaning, art becomes interesting.
Art is a language: paintings and music talk to us like sentences, this is just another language. And to understand a language we have to know its clockworks: grammar, vocabulary, spelling rules, concepts.
To understand art, we need to know what the artist wants us to understand by showing us its piece of artwork and how he has done it. Without theory experience is blind, and without experience theory is dull (Einstein).
Explaining the main philosophy of demo coding generally can be a really interesting experience for a lot of people: they will then not judge what they see but they will understand it. Knowledge is more important than saying "it's good" or "it's bad": it's that all and it's interesting because this is done this way as it's not possible to do it in a different way, at least for now.
When things exist, there existence is their first property, after that comes their usage and the judgement whether it's good or not, which is usually subjective. Subjectivity is everywhere.
So we need education to understand nowadays' technology and nowadays' demos. Please release a small file or a small resume of what we have seen inside your demos and why it's technically outstanding. Please talk to us inside your demos to let us understand what we see on screen. This is an accompanying "hand" to penetrate the demo foundation. This will make the show more interresting and then it will have a meaning: to educate newcomers or first-timers, to avoid confusion.
Ha yeah, I know the answers of coders: "no time". Men, you are aware of mathematics, you use algebra, formulas, you talk as little as possible: human languages aren't perfect and aren't formal languages, but well, not everybody understands x,y,z, sin, cos and such stuff. So please write a little bit more in demos, this makes the show interesting and gives the technical buzz a life, this is also the essence of the scene: talk makes the technical show more interesting as we understand it. We need a presentation of the effects, not the bulk effects. Showing isn't enough : please sells you and your effects.